3x3 Powers
Tell me, my child, what are you?
Frock's desire is yours.
Frock's struggle is yours.
Frock's power is yours.
But, what are you?
You are the player of a deterministic roguelite platformer with a goal of ascension.
Published | 12 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Tower Illusion II |
Genre | Platformer |
Made with | Godot |
Tags | Roguelite |
Comments
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Cool stuff:
- Intro. The introspective question stuff in games rarely ever leads to anything but it always makes you think about yourself at the outset and that is fun.
- I use godot too, good job :) it can be hard to use sometimes
- Art style is pretty neat, minimal but looks good and a bit unique
- First game i've encountered with a sound scape for the level, very immersive
- Other than the controls being a bit opaque (addressed below) I think you do a good job of teaching how to progress through level design.
Dealbreakers:
- the font makes it hard to read the "X" and "Z" button prompts on the top right so it took me a bit to figure out that was the attack. also the icons for the things aren't clear what they are. i can't tell if the left most button on the menu is actually a button, if it is, i can't tell what letter that is. i think the issue is that the letter is the same color as the border so they blend together. if the letter for the button was blue it would pop and you could see it, though it's always a good idea to put a circle or something around it so it's clear that is a button press prompt
- not sure what the food does. it doesn't seem to health your health as i picked one up with -1 health and it didn't do anything.
- the music gets a bit discordant at parts near the end of the song. it can help to pick a scale and stick to those notes. also you want to generally use 3rds, and 6ths to harmonize and try to avoid minor 2nds, tritones, that sort of thing unless intentional
- maybe it's intentional, but the delay on the knife throw cooldown when it's your only attack doesn't feel so great
Nitpicks:
- I would like if people put instructions on controls in the game and on the web page. Sure you can figure out but it's so easy to save the moment of confusion that is your first impression. With PC games you are never sure if you are supposed to use your mouse or the keyboard.
Good job making all these mechanics and assets for the game jam. Thanks for sharing!
Thank you for taking the time to play and provide such detailed feedback!
All great points. The food observation has a very simple answer: they are healing items suffering an implementation bug.